Version History
v1.12
- Fixed 2 world generation bugs that rarely caused players to get stuck
- Updated jMonkeyEngine, which includes a new opening configuration screen
v1.11
- Boss room doors won’t unlock until you pick up the rewarded item
- Charged Spread Shot will shoot more projectiles
- The Ice Cannon will slow enemies a bit more
- Bombs will now attract enemies when placed
- Increased Beam Cannon damage
- Reduced box health & thrown damage
- Slightly increased damage from normal enemies
v1.10
- Modified & normalized boss battle difficulty & cover
- Fixed some minor lighting bugs
- Made some changes to hopefully fix the sporadic “Out of Memory” error when reloading games
v1.9
- Fixed audio crashing bugs
- Fixed some sounds that were not played in 3D space properly
v1.8
- Fixed a bug that caused some generated worlds to be incomplete & unbeatable
- Health upgrades should now be easier to find
- Secret room doors will now always be blue (e.g. openable with any weapon)
- Enemy limbs now have less health (makes them easier to blow off)
- Enemy sight distance reduced; enemies will not engage unless you get closer to them
- Worlds will feature more “hubs” and even less linear generation
v1.7
- Unexplored doors will now be indicated on the map
- “Transition” rooms (rooms linking two zones together) are now indicated on the map
- Health upgrades should now be more consistently placed
- Boss rooms will now always be indicated on the map, even after the boss has been defeated
- Updated to the latest jMonkeyEngine build
v1.6
- Fixed a crash when entering some rooms
v1.5
- Health will now drop instead of nothing when player is <50% health
- Enemy weapon immunity has been tweaked & made more balanced
- Enemy health will increase slower as game difficulty increases
- Fixed “Shields” item description text
- “Advanced Vision” will now be placed later in the game, but more easily discovered
v1.2
- Added a boss health meter
- Made boss rooms a bit bigger to help with dodging & cover
- Fixed a lockup when trying to switch secondary abilities without any secondary abilities
- Bosses will no longer be made invulnerable to the starting weapon
- Fixed a rare “AddDecoration” crash when entering a room
- Fixed the grappling hook cheat in the “Dash” requirement room
- Increased the contrast between missile and super missile doors
v1.0b
- New world generation option: “Consecutive? Yes/No” (“No” will generate shortcuts & “sequence breaking” paths)
- Slightly shortened & normalized foliage height
v0.91b
- Added a mushroom foliage type (requires new world to generate)
- Increased generation of “puzzle” rooms
- Fixed swimming when loading a saved game in a submerged room
- Fixed the grappling hook after dieing while using the grappling hook
- Made the grappling hook only pickup “normal” items
v0.82a
- Added “Video Stats” to prepare for contest video submissions (enabled via Effects Config)
- Fixed the heat/ice overlays from staying on a newly started or loaded games
- Fixed the portal sound from repeating when winning the game
- Fixed enemies (particularly bosses) from spawning stuck in walls
v0.75a
- Fixed a crash when using the rescue key after using the GraviGun
- Fixed zap effects when tethering an enemy to an electrical source
- Fixed a lockup when end-game explosions happen in certain rooms
- Improved door models
v0.73a
- Foliage! Now rooms will be generated with grass, bushes & more
- Enemies will spawn more spread out in a room; not mashed together
- Increased the explosion radius of bombs & explosive boxes
- Tethering beam projectile speed increased
- Homing projectiles fixed (again, and hopefully for good!)
- Effects configuration now saved on exit & startup
- Improved the crash window with more information to help debugging
v0.68a
- Fixed shots sometimes passing through floors & enemies
- Fixed grappling hook disabling the Swim Module
- Contained a rare crash when trying to use the rescue key
- Capped explosion effects to not cause lag
- Increased the amount of secret rooms & expansion item rooms
- Increased the maximum “Rooms To Item” option from 9 to 15
- Fixed a “pitch must be between 0.5 and 2” crash
- Fixed homing projectiles & missiles; should be more reliable
- Charged Ice Cannon projectiles will freeze enemies longer
- Charged Blaster projectiles will do more homing on targets
- Fixed elevator platform generation
v0.62a
- Fixed dynamic lighting
- Improved texture scaling
- Improved light placement
- World generation is less linear; more “hub” rooms
- Normalized random texture picking along walls
- Color selection is more natural; less saturated
- Fixed a bug that caused damage when entering a small spiked room
- Placed dual-fire weapons a bit closer together
- Put some gameplay tips in the loading dialog box
- Fixed dialog box sizing & alignment
- Extended enemy beam weapons
- Slowed enemy projectiles in water zones to be easier to dodge
- Fixed spelling errors in the opening story
- Other minor performance tweaks
v0.54a
- Fixed a crash when right-clicking with no secondary ability
v0.53a
- First public alpha release!