Development update: Maps!
Gentrieve 2 is coming along great — the last “big pre-alpha development hurdle” has been passed: Maps!
Keep in mind that this is a complete map, so it looks very complex. The map will be revealed to you as you explore it, so you will learn the areas gradually. I also need to add room indicators for things like save rooms, health rooms, item/boss rooms etc.
Next up on the menu is lots of tweaking and gameplay testing. I got some good suggestions for action “quick use” keys that I need to implement, along with some more unique enemy models and behaviors. Finally, I’ll put in some sound effects and music, and we may have ourselves a playable alpha! 🙂